Fighting is in fact, Magic. (Sign-up)
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Game Master
LuminaCaelo
6 posters
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Fighting is in fact, Magic. (Sign-up)
As Lux emerges from the darkness, his friends notice him first, and flock to give him a welcoming group hug. As all salutations go around and the group begins to gossip among themselves, Lux smiles devilishly. Before anyone can question the unnerving look on his face, Lux pulls a scroll from his coat pocket, which flashes a bloody red, consuming everyone's vision.
Everyone involved wakes up inside an enormous dungeon, chained to the walls. However, the furniture within the room was quite comfortable looking, the room itself was unmistakably dungeon-like. At the door in the westernmost area of the enormous room is Lux, sitting on a throne, wearing the same devilish grin.
"I'm not one for words, so here's the skinny. I've learned that violence is fun, and all of you are hooked up with pacemakers that are connected to the door. It will not open until it detects that only one of us are conscious. The winner has a freshly cooked feast and freedom waiting for them outside this door, with a fan set to blow its delicious aroma in here. I imagine that's motive enough for all of you; that, and the scroll I used instills violent intent upon all of us when we're not bound by chains. Speaking of..."
Without a second thought, Lux presses a button on his throne, which causes the chains to dissolve into magical dust.
"...Fight."
Inspired by Mazer.
It's a free-for-all battle! Yaaaaaaaay.
Choose your character to be, and let it begin. You'll have a special ability to can be used every five turns for your character to rest/reload the ability that has a x2 effect on your current roll.
Speaking of rolling: http://www.wizards.com/dnd/dice/dice.htm
For an attack, you will specify who you're attacking (and how) and you will roll the D10 twice; The first roll for accuracy, the second for the amount of damage done.
Count a 0 rolled as a 10
First Roll:
1-2 = Clumsiness ensues, take half the damage you were going to inflict.
3-4 = Miss.
4-9 = Confirmed hit.
10 = Critical! Twice as much damage.
Second Roll:
1-10 = Damage Done to you or your target.
(For Special attacks, try to refrain from changing your attack to a special attack if you discover you got a critical. You're meant to decide between using a special or normal attack before rolling, but there's nothing stopping you from ignoring this rule.)
Everyone has 100 health!
Who will strike first?
Everyone involved wakes up inside an enormous dungeon, chained to the walls. However, the furniture within the room was quite comfortable looking, the room itself was unmistakably dungeon-like. At the door in the westernmost area of the enormous room is Lux, sitting on a throne, wearing the same devilish grin.
"I'm not one for words, so here's the skinny. I've learned that violence is fun, and all of you are hooked up with pacemakers that are connected to the door. It will not open until it detects that only one of us are conscious. The winner has a freshly cooked feast and freedom waiting for them outside this door, with a fan set to blow its delicious aroma in here. I imagine that's motive enough for all of you; that, and the scroll I used instills violent intent upon all of us when we're not bound by chains. Speaking of..."
Without a second thought, Lux presses a button on his throne, which causes the chains to dissolve into magical dust.
"...Fight."
Inspired by Mazer.
It's a free-for-all battle! Yaaaaaaaay.
Choose your character to be, and let it begin. You'll have a special ability to can be used every five turns for your character to rest/reload the ability that has a x2 effect on your current roll.
Speaking of rolling: http://www.wizards.com/dnd/dice/dice.htm
For an attack, you will specify who you're attacking (and how) and you will roll the D10 twice; The first roll for accuracy, the second for the amount of damage done.
Count a 0 rolled as a 10
First Roll:
1-2 = Clumsiness ensues, take half the damage you were going to inflict.
3-4 = Miss.
4-9 = Confirmed hit.
10 = Critical! Twice as much damage.
Second Roll:
1-10 = Damage Done to you or your target.
(For Special attacks, try to refrain from changing your attack to a special attack if you discover you got a critical. You're meant to decide between using a special or normal attack before rolling, but there's nothing stopping you from ignoring this rule.)
Everyone has 100 health!
Who will strike first?
Last edited by LuminaCaelo on Thu Apr 04, 2013 1:37 am; edited 1 time in total
LuminaCaelo- Posts : 135
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
dont we have a dice option on the bottom?
let me try
let me try
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
The member 'Santeco' has done the following action : Dices roll
#1 'Six-sided Die' : 5
--------------------------------
#2 'Six-sided Die' : 6
#1 'Six-sided Die' : 5
--------------------------------
#2 'Six-sided Die' : 6
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
wasn't expecting that
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Interesting...Do we want to just use that instead?
LuminaCaelo- Posts : 135
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
it only has six sides
maybe GG can get a 10 side one
and this prevents cheating since i cant edit it so thats good
maybe GG can get a 10 side one
and this prevents cheating since i cant edit it so thats good
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Alrighty, once we can talk about it, I'll repost this thread for a refresher to rid of OOC posts.Santeco wrote:it only has six sides
maybe GG can get a 10 side one
and this prevents cheating since i cant edit it so thats good
LuminaCaelo- Posts : 135
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
should probably get a list of who is playing too
no point in attacking somepony who is not playing
no point in attacking somepony who is not playing
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Then I shalt play the waiting game, and make this the sign up thread.Santeco wrote:should probably get a list of who is playing too
no point in attacking somepony who is not playing
LuminaCaelo- Posts : 135
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Sure, why not? I'm down
Maffi- Posts : 1579
Join date : 2012-04-14
Re: Fighting is in fact, Magic. (Sign-up)
Guess I'll join in too.
sBastiZH- Posts : 710
Join date : 2012-04-15
Re: Fighting is in fact, Magic. (Sign-up)
Ten sided die should be working now. Just keep in mind that you need to click the "Post Reply" button to roll dice.
I think I'll join in the game as well. This looks fun.
I think I'll join in the game as well. This looks fun.
Re: Fighting is in fact, Magic. (Sign-up)
Who the heck woke me up? I bet it was the loud guy, wasn't it?
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
GM I wanna cast a spell
Maffi- Posts : 1579
Join date : 2012-04-14
Re: Fighting is in fact, Magic. (Sign-up)
Game Master wrote:Who the heck woke me up? I bet it was the loud guy, wasn't it?
now lets try the new dice
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
The member 'Santeco' has done the following action : Dice rolls
#1 'Four-sided Die' : 4
--------------------------------
#2 'Six-sided Die' : 6
--------------------------------
#3 'Eight-sided Die' : 5
--------------------------------
#4 'Ten-sided Die' : 9
--------------------------------
#5 'Twenty-sided Die' : 7
#1 'Four-sided Die' : 4
--------------------------------
#2 'Six-sided Die' : 6
--------------------------------
#3 'Eight-sided Die' : 5
--------------------------------
#4 'Ten-sided Die' : 9
--------------------------------
#5 'Twenty-sided Die' : 7
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
I ATTACK THE GM WITH MY +1 MACE
Maffi- Posts : 1579
Join date : 2012-04-14
Re: Fighting is in fact, Magic. (Sign-up)
The member 'Maffi' has done the following action : Dice rolls
#1 'Twenty-sided Die' : 17
--------------------------------
#2 'Six-sided Die' : 1
#1 'Twenty-sided Die' : 17
--------------------------------
#2 'Six-sided Die' : 1
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
we are also going to need a few things
first: GG is there anyway to have an option to choose between regular attack and special attack?
something like
The member 'Santeco' has done the following action : Dice rolls
Command: "Special Attack"
#1 'Six-sided Die' : 5
second: we need a cool down, i can spam the dice all i want and can probably kill everypony before they even have a chance to roll once (we can probably use a dice to decide the cool down time)
third: spam, i can stay wake all night killing you all (we can make it so you cant go twice even after your cool down time is over)
rules take some of the fun away but you still need them
first: GG is there anyway to have an option to choose between regular attack and special attack?
something like
The member 'Santeco' has done the following action : Dice rolls
Command: "Special Attack"
#1 'Six-sided Die' : 5
second: we need a cool down, i can spam the dice all i want and can probably kill everypony before they even have a chance to roll once (we can probably use a dice to decide the cool down time)
third: spam, i can stay wake all night killing you all (we can make it so you cant go twice even after your cool down time is over)
rules take some of the fun away but you still need them
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Well, that's a rule I will enforce that I neglected to mention. You are not allowed to post twice in a row without anyone else doing anything. If there is in fact a free for all going on between several players at once however, the "cooldown" is five-ten minutes.
LuminaCaelo- Posts : 135
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
Santeco wrote:first: GG is there anyway to have an option to choose between regular attack and special attack?
something like
The member 'Santeco' has done the following action : Dice rolls
Command: "Special Attack"
#1 'Six-sided Die' : 5
Wasn't able to do a "Command" thing, but I was able to put in another set of six sided dice. So now there's plain and red. If you do a normal attack you could roll the white dice and for a special attack you'd roll the red. That way people can't edit.
It'll also actually display images of dice now, at least for the six-sided ones.
Re: Fighting is in fact, Magic. (Sign-up)
go dice roll
*edit: image broken
*edit: image broken
Last edited by Santeco on Mon Apr 08, 2013 9:08 pm; edited 1 time in total
Santeco- Posts : 1774
Join date : 2012-04-16
Re: Fighting is in fact, Magic. (Sign-up)
The member 'Santeco' has done the following action : Dice rolls
#1 'Six-sided Die' :
--------------------------------
#2 'Six-sided Die (Red)' :
#1 'Six-sided Die' :
--------------------------------
#2 'Six-sided Die (Red)' :
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
Gosh dangit, Shouty. Stop trollin' with the dice rollin'.
The mace proves to be useless against the Game Master's +[infinity] defense field. The defense field reacts by turning you into a chicken, leaving you in quite the powerless form that would probably taste great with 11 herbs and spices.Maffi wrote:I ATTACK THE GM WITH MY +1 MACE
Game Master- Posts : 77
Join date : 2012-04-17
Re: Fighting is in fact, Magic. (Sign-up)
Santeco wrote:go dice roll
*edit: image broken
Are they both broken? They look fine for me but maybe that's just on my end.
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